I’m a Concept Artist from San Jose,California. Contributing to the visual landscape of the Star Wars universe. Responsible for designing characters, creatures, vehicles, props, and environments, I harness my passion to breathe life into imagination.
Lucasfilm, Ltd
Design and visualize a diverse array of elements integral to crafting immersive fantasy worlds within the Star Wars universe. This encompassed creating and conceptualizing characters, creatures, vehicles, droids, props, and environments using both 2D and 3D software tools such as Photoshop, Maya, Blender, Zbrush, and Unreal Engine. Leveraging art and design skills, understanding of visual storytelling principles, craft scenes, apply textures, and employ advanced lighting techniques to evoke the desired ambiance. Collaborate with the team to contribute to the rich tapestry of the Star Wars universe with authenticity and ingenuity. Work in conjunction with the outsourced vendor to create high-quality 3D assets from beginning to finish. My pivotal contributions were instrumental in the successful delivery of two highly acclaimed titles, "Star Wars: The Bad Batch," "Star Wars: Tales of the Jedi," and "Star Wars: Tales of the Empire" as animated TV series on Disney+. These shows garnered widespread adoration from fans worldwide.
ROSSO Fashion and Art Education
Shanghai Pinghe School
3D Modeling
Texture and Lighting
Digital Sculpting
Concept DesignCharacter
DesignVisual Development
Digital Illustration
Animation
Drawing & Painting
Maya
Blender
ZBrush
Arnold
Unreal Engine
Substance Painter
Photoshop
After Effects
Academy of Art University
Maryland Institute College of Art
bensmeng@gmail.com
Linkedin.com/in/bensmeng
youtube.com/@MOTAKUKISTUDIO
415 • 619 • 1437